For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the. The Gaming Industry – An Introduction. The gaming industry is no longer a niche arena for a certain age group or consumer segment. With the advent of mobile gaming and improvements to hardware used in playing these games, gaming has become a viable form of entertainment for players from all backgrounds and ages. The video game industry is the economic sector involved in the development, marketing, and . That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey.Game industry value chain · History · Practices · International practices.
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Introduction to The Game Industry
Investment may come from the platform which will feature the game or a large publishing organization. Independent developers may also choose to fund their own games. The major challenge at this stage is to prevent copyright infringement and piracy.
Design and Introduction to the game industry This is where the game is developed creatively by artists, designers and developers.
The game is taken from a basic concept to a project plan. Documents and guidelines are created at this point to introduction to the game industry game development.
These include treatment documents to clarify the purpose of the game, game play, story, character descriptions and concept art.
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This is then translated into more detail in the design document. An art style guide is also created to establish a uniformity across the game for the same look and feel.
Final a project plan will be created to keep everyone on track and establish timelines.
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Production and Tools This is the hardware and software to be used during the actual production of the game. Production tools may include those for modelling and graphic manipulation.
Bigger setups may own their own gaming engine while smaller ones may use middleware which is licensed. Hardware This part of the value chain involves the game hardware providers.
Introduction to the Game Industry
These companies may be across various platform since most games developed introduction to the game industry days are able to be accessed similarly. Some of these companies may pay extra or make special deals to launch a game across their platform initially and exclusively for a limited period of time.
The largest of these companies are Microsoft, Apple, Sony and Nintendo. End User A key part of the value chain is the end user or the gamer. Most of these are men of all ages but women also introduction to the game industry up a significant part of the market especially with the advent of mobile and online gaming.
The Gaming Industry – An Introduction
The more profitable the industry is, the more the need to gain a chunk of the pie. This need then leads to more innovation, investment and cutthroat rivalry to lead the pack.
Before technology developed to what it is now, developing video games cost relatively less and therefore, there was introduction to the game industry great margin for profit.
Often the games were developed by a single programmer or a small team and took a few months to prepare. This lead to several releases every year. With improvements in gaming technology, there became a need for larger development teams to deal with increased complexities in design that came with technological advancements.